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July 13, 2026 · 5 min read

App Store preview videos: the specs, and how to pass review

App previews are the highest-leverage asset on your product page — they autoplay, they occupy the first screenshot slot, and they're the first thing a visitor's eye lands on. They're also the easiest asset to get rejected.

The hard rules

RuleValue
Duration15–30 seconds
Frame rate30 fps
6.9" display (portrait)886×1920 or 1320×2868
Audiooptional, but the video must work muted
Contentcaptured app UI only — no hands, no device bezels in the video itself

The 30fps rule surprises people: a 60fps export will be rejected or re-encoded. The duration window is just as strict — a 12-second video won't upload.

What makes a preview convert

  • Lead with the outcome, not the onboarding. You have about 3 seconds before a store visitor scrolls. Open on the screen that shows the value.
  • One idea per scene. Three or four short scenes beat a feature tour.
  • Design for mute. Most store playback is silent; if a point needs narration, it needs an on-screen caption instead.
  • Real UI, real data. Review rejects mockups that misrepresent the app, and users can tell lorem-ipsum dashboards from a live product.

Making one without a video team

This is exactly the workflow AnimationAPI was built for: record your app with the iOS simulator or QuickTime, drop the recording onto a 3D device, pick a motion preset, and export with the App preview 6.9" preset — the tool locks the frame rate to 30fps and warns if your timeline is outside the 15–30s window. The screen recording is decoded frame-accurately during export, so timeline time and screen time never drift.